| 4:00pm – Late | Setup, Check-in, Open Gaming |
| 8:45am – 9:15am | Check-in |
| 9:15am – 9:30am | Opening Ceremony |
| 9:30am – 12:15pm | Round 1 |
| 12:15pm – 1:15pm | Lunch |
| 1:15pm – 4:00pm | Round 2 |
| 4:15pm – 7:00pm | Round 3 |
| 6:45pm | Dinner (provided at the venue) |
| 7:00pm – Late | Open Gaming |
| 9:30am – 12:15pm | Round 4 |
| 12:15pm – 1:00pm | Lunch |
| 1:00pm – 3:45pm | Round 5 |
| 3:45pm | Raffle and Awards |
Each team will be made up of 4 players. Each player on a team will use their own 2300-point army for the event. Each team should nominate one player to be the team's captain for the event. If you do not have enough players to make up a full 4-person team, please email the organizer at cmreyn@hotmail.com — there is a long list of people looking to get on a team or form a new team, so we will find someone for you!
A team may only have a max of two players using the same army as their primary force at the event. For example, only two Trident Realm players are allowed on one team. Some army building rules may change after the release of the Fracture book.
Armies available in the Mantic Companion app are legal for play. Any books, FAQs, or Errata released by Mantic by September 1st will be in effect. Anything released between September 1st and the event will be reviewed by the TO, who will decide if it should be used or if the impact is too detrimental to the lists that players have been practicing with. Crossroads will be allowing a SINGLE BATTALION.
Army lists must be submitted by the team captain by September 9th, 2026. All lists must be generated using Mantic Companion and have the PDF output submitted to the tournament organizer via email to cmreyn@hotmail.com. When submitting army lists, please use the following format for the PDF file names: [Team]_[Playername]_[Army]
After lists have been reviewed for legality, they will be released publicly to all players.
Teams will be matched up to face other teams each round. Matches will be determined randomly for the first round. After that, teams will be paired by overall team score for the remainder of the event. Teams will not play against another team more than once during the event.
Each team must have 4 index cards of some type, each one with the name of a player on the team and their army. Once the teams have been matched, the individual players from each team will be paired by their team captains in the following way.
There will be a selection of five scenarios that the teams will be able to select from, with one not being used every round. These scenarios will change round to round.
Pairing Steps:
The steps below show how to pair two teams of four, using Team 1 (T1) and Team 2 (T2) as an example.
Team 1: Luke Skywalker, Han Solo, Admiral Ackbar, Lando Calrissian
Team 2: Darth Vader, Jabba The Hutt, Emperor Palpatine, Grand Moff Tarkin
Scenarios Available: Pillage, Invade, Salt the Earth, Push, Raze
Follow the steps above with the following changes:
There will be 10 pieces of terrain per table. All tables will have the same number and type of terrain pieces. Terrain will be pre-set for Round 1. Maps will be provided for all tables — a different map will be used each round, using the same terrain already present on the table, just in a different layout. Team captains should arrange the terrain on the tables according to the maps for their team's tables prior to each round.
Captains should review the tables of all their players and call over a staff member to fix any issues BEFORE the games begin. Terrain maps will be published before the event.
Time clocks will be required (70 minutes per player) — each player should be sure to bring one. 25 minutes will be provided prior to each round for the matchup process as well as terrain setup. The total time allotted for each round will be 2.75 hours.
All individual game scores for each team will be averaged together to get an overall team score. Individual game scores will use the Blackjack scoring method. The team score will be an average of each player's battle points earned that round. Rounds 1–4 will be capped at a maximum of 16, with a minimum of 5. Round 5 will be uncapped.
We use the average score instead of the team's total so that teams with last-minute drops still have a reasonable chance to compete at the event. It's also possible that some teams may try to "game" this change by only bringing 3 strong players — to prevent that, a team must have 4 paid players in order to register for the event. Of course, people may drop due to real-life circumstances. As such, we will have a group of Ringers, many of which will be inexperienced, and the TO will randomize which teams get a Ringer assigned so that a team with only 3 strong players is not guaranteed an advantage.
Each team will be judged as a team, and a single average painting score will be added to the team's total. Armies must be painted. The paint score will be 20% of the overall score, with the remaining 80% coming from the team's battle points. Coordinating armies and/or display boards within a team will earn extra points for the paint scoring.
Mantic models are NOT required, but painted armies are. With the freedom of choice that Kings of War affords us as players, we should strive to use models that reasonably represent the game piece they are being used as. If there is a concern that a use of certain models will cause confusion for your opponents, please ask the TO first before bringing something that may be questionable.
Players or bystanders may NOT help each other out during game play (unless your opponent chooses to help you out for some reason). Players doing this will receive one (1) warning, and after that their team will have points deducted from their current round — up to a max of total game points for the round per player involved — depending on the seriousness of the impact on the outcome of the game. Bystanders will be asked to leave the premises if this becomes an issue with them.
Players are allowed to ask their team captain how other games are going, or how the results turned out, as it could impact their own in-game decisions on whether to play more risky or conservative.
It is the captain's responsibility to inform the tournament organizer of any such issue.
Please mark your unit's initial position prior to moving it, or bring unit templates that you can use to measure out tricky maneuvers and get mutual agreement from your opponent before you move a unit. If a situation arises where a judge is required to rule on the positioning of a unit, and its original location was not marked, it is impossible for the judge to make an accurate ruling. The TO will have no choice but to automatically rule against the person who did not mark their unit's original position.
We will be having an award for Best Team Spirit. This will be a combination of sportsmanship voting for your team as a whole, as well as any themed uniforms, combo display boards, and intro videos that your team puts together.